CLASSES
New Players will select their class during registration at the event, their character is locked to their class for the duration of the event. Players may change their character's class for a fee at future events during registration, starting at 200 credits, this fee doubles every time a player changes their class.
***PRESTIGE PERK***
Players that have purchased the hero character upgrade, unlock the prestige perk for their main class. Active only at Story LARP events.
Players that have purchased the hero character upgrade, unlock the prestige perk for their main class. Active only at Story LARP events.
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Assault Perk Summary
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Heavy Perk Summary
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Medic Perk Summary
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Operative/Scoundrel Perk Summary
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Recon Perk Summary
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DROID EXCLUSIVE CLASSES
Droid character costumes MUST be submitted for approval at [email protected], ALL exposed skin must be covered (body suit underneath). Droid plating should be made of a hard material, or coated with a hard material. Removing droid mask while seen by other players results in player being killed instantly and will require revive.
Medical droids used by droid characters preform repairs on their master when needed, allowing them to self-revive after two minutes of being WOUNDED.
Gain Resilient, cannot use plastoid or beskar armor. Bacta vials and Bacta sprayers cannot revive droids.
Scoundrel/Operatives, Droidsmith NPCs may revive Droids by their datapads (personal cell phone
Medical droids used by droid characters preform repairs on their master when needed, allowing them to self-revive after two minutes of being WOUNDED.
Gain Resilient, cannot use plastoid or beskar armor. Bacta vials and Bacta sprayers cannot revive droids.
Scoundrel/Operatives, Droidsmith NPCs may revive Droids by their datapads (personal cell phone
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Utility Droid- (May not use weaponry)
Can translate the language of any sentient species, and reveal hidden intel. Can visibly and physically conceal purple stickered loot items, personal possessions, or another player's possessions with their consent. Once a loot item is concealed, it may only be looted by an Operative/Scoundrel. May use bacta sprayers to revive organic allies by spraying the WOUNDED character with bacta for 20 seconds. *does not need to place an arm on allies to revive them* May carry up to 10,000 rounds and reload allies magazines/box mags, and use repair kits. |
Weapons
All airsoft replicas must be chronoed with provided .32 elite force bbs before use at a Galaxtic Civil War event.
- Characters default to semi-auto only (no binary triggers) unless they are Heavy Class using a Heavy Repeater Blaster or have purchased a Modified Power Pack (short bursts only).
- Rate of fire capped at 25 RPS.
- External HPA Adapters which feed from an AEG magazine mounted below the grip are not allowed at GCW Events, for any class. HPA Shotshell adapters and other solutions where the BBs are stored inside the grip are highly encouraged for Pistol usage.
- Ammo limit: 300 rounds total; replenish your ammo only at base or respawn area unless your class or upgrades allow have special ammo rules.
- Low-capacity mags (≤50 rounds) can be reloaded anywhere.
- Loaded 20mm shotgun shells count towards ammo limits.
- All smoke grenades are provided in-game, personal smoke grenades may not be brought to GCW events.
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Heavy Repeater Blaster
(Heavy/ Battle Droid only)
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Designated Marksman Rifle:
(Recon/Battle Droid only) 395 fps (2.2j) or lower (must have secondary weapon firing 1.5j or lower) 40ft min engagement distance. Semi only. Bolt Action Sniper: 440 fps (2.8j) or lower (must have secondary weapon firing 1.5j or lower) 100ft min. engagement distance. Can operate as a blaster if firing below 317 fps (1.5j or lower). |
Melee Weapons
- Melee weapons may be used to role-play and "act" out the elimination of characters that are in the WOUNDED state. (10 seconds)
- Melee weapons may be used by RECON characters to "act" out the "stealth elimination" ability after initial shoulder contact and verbal declaration are made as outlined under RECON class rules. (10 seconds)
- Melee weapons may not make physical contact other characters.
- Must have be made of rubber, foam or plastic and have a dull blade and blunt tip.
- Must be inspected and approved by an admin before use (no lightsabers).
Utility Slot Items
Any high-impact; single-use items is considered a Utility Item, they can only be reloaded or re-armed at bases or respawns. All players start with 1 Utility Slot unlocked, and can purchase up to 4 additional Utility slots (Character Upgrades).
- Green Gas/ Spring Grenades/ Shower Shells
- Only count as bb strikes on targets
- 40mm style grenades are shower shell type only (all bbs released simultaneously)
- Thermal Devices (HEAT ITEM: Only Imperial, Perla Corporation personnel, and Active Bounty Hunters Guild Members can carry openly without fear of gaining HEAT)
- Enola Gaye EG67, Taginn Tag67, CO₂ grenades (Thunder B), Taginn launchable pyro.
- 20-foot kill radius at detonation if not behind hard cover.
- Thermal kills bypass BB hit; self-revives disabled.
- Juggernauts: thermal detonations stun, not kill; the closer the detonation, the longer stun.
- Dioxis Grenades (Yellow Smoke) (HEAT ITEM: Only Imperial, Perla Corporation personnel, and Active Bounty Hunters Guild Members can carry openly without fear of gaining HEAT)
- If exposed to Dioxis Smoke, call out "Dioxis". Those exposed have 30 seconds to receive Bacta.
- Medical companions may self-administer bacta.
- No Bacta within 30 seconds --> Immediate ELIMINATION (bypasses WOUNDED state).
- Additional exposure to Dioxis requires additional Bacta treatments.
- Droids are Immune.