Weapons
All weapon replicas must be chronoed with provided .32 elite force bbs before use at a Galaxtic Civil War event.
- Characters default to semi-auto only (no binary triggers) unless they are Heavy Class using a Heavy Repeater Blaster or have purchased a Custom Repeater Mod (short bursts only).
- Rate of fire capped at 25 RPS.
- Admins will spot check throughout the event.
- External HPA Adapters which feed from an AEG magazine mounted below the grip are not allowed at GCW Events, for any class. HPA Shotshell adapters and other solutions where the BBs are stored inside the grip are highly encouraged for Pistol Primary usage.
- Ammo limit: 500 rounds total; reload only at base unless class allows special ammo rules.
- Loaded 40mm shower shells don’t count toward ammo limit.
- Low-capacity mags (≤50 rounds) can be reloaded anywhere.
- Allowed types: Enola Gaye EG67, Taginn Tag67, CO₂ grenades (Thunder B), Taginn launchable pyro.
- 20-foot kill radius at detonation if not behind hard cover.
- One device limit; can upgrade carry capacity to max 5.
- Thermal kills bypass BB hit; self-revives disabled.
- Loot remains after thermal kill.
- Juggernauts: thermals stun, not kill; closer = longer stun.
- 40mm pyro rounds count toward carry limit; BB shower shells do not.
CLASSES
Players will select their class during registration, the player is locked to their class for the duration of the event. Players may change their character's class for a fee at future events during registration, starting at 200 credits, this fee doubles every time a player changes their class.
Shower shells may be used by all classes.
***PRESTIGE PERK***
Players that have purchased the hero upgrade unlock the prestige perk for their main class.
***PRESTIGE PERK***
Players that have purchased the hero upgrade unlock the prestige perk for their main class.
|
Assault Perk Summary
|
|
Heavy Perk Summary
|
Heavy Repeater Blaster
- Max velocity: 317 fps (1.5j)
- Examples: MG42, Zb-26, mini/micro guns, MG43, multishell (M203) launchers
- Controlled full-auto bursts (20ft minimum); continuous full-auto allowed if mounted (20ft minimum)
- Must carry a sidearm if unable to switch to semi-auto
- Over 36” length
- Over 12 lbs loaded
- Lore-accurate replica
- In-universe appearance
|
Medic Perk Summary
|
|
Operative/Scoundrel Perk Summary
|
|
Recon Perk Summary
|
DROID EXCLUSIVE CLASSES
Droid character costumes MUST be submitted for approval at [email protected], ALL exposed skin must be covered (body suit underneath). Droid plating should be made of a hard material, or coated with a hard material. Removing droid mask while seen by other players results in player being killed instantly and will require revive.
Medical droids used by droid characters preform repairs on their master when needed, allowing them to self-revive after two minutes.
Gain Resilient, cannot use plastoid or beskar armor. Bacta vials and Bacta sprayers cannot revive droids.
Scoundrel/Operatives, Droidsmith NPCs may revive Droids by using droid repair kits.
Medical droids used by droid characters preform repairs on their master when needed, allowing them to self-revive after two minutes.
Gain Resilient, cannot use plastoid or beskar armor. Bacta vials and Bacta sprayers cannot revive droids.
Scoundrel/Operatives, Droidsmith NPCs may revive Droids by using droid repair kits.
|
Utility Droid- (May not use weaponry)
Can translate the language of any sentient species, and reveal hidden intel. Can visibly and physically conceal purple stickered loot items, personal possessions, or another player's possessions with their consent. Once a loot item is concealed, it may only be looted by an Operative/Scoundrel. May use bacta sprayers to revive organic allies by spraying the wounded player with bacta for 20 seconds. *does not need to place an arm on allies to revive them* May carry up to 10,000 rounds and reload allies magazines/box mags, and use repair kits. |