All weapon replicas must be chronoed with provided .32 elite force bbs before use at a Galaxtic Civil War event.
Players will be locked to semi auto (no binary triggers) for the event unless they have selected Heavy Class and are using a Heavy repeater blaster (outlined below), or they purchase a Custom Repeater Mod (must fire in short bursts) from the Munitions Vendor. You may submit your Heavy Repeater Blaster for approval before the event [email protected]
HPA: All Weapons systems that use an external air source (i.e. PolarStars / Wolverines/ ect.) will be required to use a "tournament" lock on their in-line regulators.
All Weapons rate of Fire must be 30 RPS or lower.
Admin will also be spot checking players throughout the day, in addition to preliminary chrono.
Chrono and engagement rules vary from venue to venue. Values are currently up to date for Battlefront Reagor.
Players are limited to a maximum of 500 total rounds, may only reload at base unless they are a class with special ammo rules.
Loaded 40mm shower shells do not add to your ammo cap total.
Players using low capacity magazines (50 rounds or less) may reload their magazines anywhere but are limited to carrying 500 rounds loaded or unloaded.*
CLASSES
Players will select their class during registration, the player is locked to their class for the duration of the event. Players may change their character's class for a fee at future events during registration, starting at 200 credits, this fee doubles every time a player changes their class.
Assault, Heavy, Recon, and Medic may use Blasters/ Scatterguns/ Blaster Pistols. Operative & Scoundrels are locked to using and firing blaster pistols only.
Shower shells may be used by all classes,
Blaster / Scattergun / Blaster Pistols
317fps (1.5j) or lower. Semi auto only. Blaster Pistol: Can be easily wielded with one hand, maximum of 50 round magazines.
Can carry up to 2,000 rounds (loaded or unloaded). May reload THEIR OWN magazines anywhere on the field. They also gain 5 additional Thermal Detonator (grenade) slots.
Unlocks the ability to use a Heavy Repeater Blaster with 1 drum magazine or up to 4 high-caps in addition to the player base 500 round carrying capacity. Also may carry and arm proton charges.
Heavy Repeater Blaster
317fps (1.5j) or lower, No Min. Examples of approved Heavy Repeater Blasters Mg42, Zb-26, mini/micro guns, mg43. All Heavy Repeater Blasters must be approved by admin at the event. CONTROLLED FULL AUTO BURSTS, CONTINUOUS FULL AUTO if mounted with bi-pod. Full Auto has a 20ft min engagement distance. Must carry a sidearm if Heavy Reapeater Blaster can not switch to semi-auto.
Medic: May use bacta sprayers to revive organic allies by placing a hand on a person in bleedout and spraying the wounded player with bacta for 20 seconds. A medic may also use the sprayer to refill bacta vials.
Medics are issued a bacta sprayer durring registration, but they may bring or utilize their own nano sprayer as long as the water resevour is 200 ml or under.
Medics may carry and set up Forward Operating Bases (outlined further under props).
*Limited to using a blaster pistol or pistols*
Can visibly and physically conceal purple stickered loot items, personal possessions, or another player's possessions with their consent. Once a loot item is concealed, it may only be looted by another Operative/Scoundrel. Can reveal hidden intel, flip control points faster, and repair mechanical juggernauts or vehicles.
Unlocks the ability to use DMR & Sniper rifles; can use ION attachments; May use drones (clear with admin first).
Designated Marksman Rifle
355fps (1.88j) or lower (must have secondary weapon firing 1.5j or lower) 50ft min engagement distance. Semi only.
Bolt Action Sniper
435fps (2.8j) or lower (must have secondary weapon firing 1.5j or lower) 100ft min. engagement distance. Can operate as a blaster if firing below 317 fps (1.5j or lower).
DROID EXCLUSIVE CLASSES
Droid character costumes MUST be submitted for approval at [email protected], ALL exposed skin must be covered (body suit underneath). Droid plating should be made of a hard material, or coated with a hard material. Removing droid mask while seen by other players results in player being killed instantly and will require revive.
Medical droids used by droid characters preform repairs on their master when needed, allowing them to self-revive after two minutes.
Gain Resilient, cannot use plastoid or beskar armor. Bacta vials and Bacta sprayers cannot revive droids.
Scoundrel/Operatives, Droidsmith NPCs may revive Droids by using droid repair kits.
Can use a combination of ANY blaster types and has base bb carrying capacity of 2000 bbs.
May choose to self-destruct while in bleedout by dropping a thermal device at their location. They may not be repaired afterwards and must return to respawn.
Utility Droid- (May not use weaponry) Can translate the language of any sentient species, and reveal hidden intel. Can visibly and physically conceal purple stickered loot items, personal possessions, or another player's possessions with their consent. Once a loot item is concealed, it may only be looted by an Operative/Scoundrel.
May use bacta sprayers to revive organic allies by spraying the wounded player with bacta for 20 seconds. *does not need to place an arm on allies to revive them*
May carry up to 10,000 rounds and reload allies magazines/box mags, and use repair kits.
HERO CHARACTERS
Years of fighting the Galactic Civil War has had you expand your skillset. For 10,000 credits you may unlock another class and you are able to utilize all the perks of the classes you have unlocked. This is a permanent upgrade. Hero Characters will have their character profile and photos loaded to a page on the Galactic Civil War website.