GALACTIC CIVIL WAR

Character Status

ACTIVE:
  • A character who is fully in-play during the event.
  • They can move, fight, use abilities, and interact with objectives.
  • This is the default state until they are WOUNDED or ELIMINATED from play.
WOUNDED:
  • By default, characters are WOUNDED by a single bb strike anywhere on their body, unless they have a special rules unlocked on their character such as resilient, headshot immunity, riot/energy shield, or Juggernaut (detailed below).
  • When WOUNDED, the character must take a knee or lay down, then immediately put on their NEON SASH. WOUNDED cannot fight, use abilities, or equipment.  They can call for a medic, crawl (as long as they HEAVILY role-play their wounds) or await medical aid from teammates. 
  • Do not shoot WOUNDED characters unless they hide their NEON SASH.
  • If revived during this state, they return to ACTIVE.
  • The WOUNDED character has 2 minutes to receive medical aid or they transition to ELIMIATED.  Characters may not choose to end their own WOUNDED period early.
  • WOUNDED characters can be eliminated early if enemy characters place their hand on their shoulder for 10 seconds, if eliminated this way the WOUNDED Character should hand over visible loot-able props, then return to respawn.
ELIMINATED:
  • A character who has been touched out, or otherwise taken out of play.
  • They must follow respawn rules (return to applicable respawn location, paying credits if necessary, wait 2 mins to respawn).
  • STAFF NPC creatures or NPCs with special melee can cause ELIMINATIONS.
  • While ELIMINATED, Characters may not interact with the game in any way until they have respawned.
  • Keep sash visible at all times until respawned.

Resilient

  • Take 2–7 consecutive BB hits before becoming WOUNDED (level assigned by GCW staff).
  • Beskar Armor: Level 2–5 (helmet, chest, back/jetpack, vambrace, 2+ lower-body armor pieces). Resilience for Beskar wearers is calculated off of practical body coverage, which means things like inner elbow, neck, back of knees, armpits, inner thighs will not count against you. This means the more visible armor covering your body the higher the resilience rank you will get assigned.
  • Aliens/Droids: Level 2–7 (higher for non-humanoid, quality builds).
  • Imperial Plastoid: Level 2–3 if full canon armor + helmet.
  • Submit kit photos (front and back) to [email protected] to be assigned your value. Photos should reflect the way you are going to wear it during the event, soft parts and all. Remember only visible armor counts towards the resilience ranking.

HEADSHOT IMMUNITY

  • Granted for canon full-face helmets or Droid heads.
  • BB head hits don’t count, but must take cover.
  • Confirm eligibility for custom helmets by submitting to [email protected]

Riot / Energy Shield

Picture

  • Ignore BB hits to shield.
  • Must submit a photo of the shield to [email protected] for approval.
  • Max size: 36" tall × 30" wide.
  • If viewport present → may not shoot through it.
  • Must look down weapon sights directly when firing weapons.
  • Canon shields may be larger with staff approval, submit photo to [email protected] .
  • Upgrade must be purchased before shield can be used.

Self Revive

There are two ways to self-revive: Plastoid Armor or a Medical Droid. If you have neither, you may not self-revive.
  • PLASTOID SELF-REVIVE:  Requires minimum plastoid armor: Helmet, Chest, and one of the following—Back, Shoulders, or Shins. Armor must be hard material (or hard-coated) and clearly visible.
    • Players must carry both a standard neon sash and a BLUE detachable kill sash (plus a blue light at night).
    • When put into the WOUNDED state, you may self-revive once by using the BLUE sash instead of the neon sash. After 2 minutes, remove the BLUE sash and return to ACTIVE. Using the BLUE sash means your armor is now BROKEN.
    • While armor is broken, you cannot self-revive. If WOUNDED again, use the neon sash. Armor must be repaired before another self-revive is available.
    • Armor Bonus: On non-broken armor, extra plastoid pieces reduce WOUNDED time by 10 seconds each, to a maximum reduction of 1 minute (minimum WOUNDED time is 1 minute).
    • Armor Repair: 10 minutes at base/respawn, Armor Shop, Utility Droid (puzzle), or auto-repair after 30 minutes out of combat. 
      • Imperial Bonus: Repair at Imperial-controlled Command Posts in 2 minutes.
  • MEDICAL DROID SELF-REVIVE: Allows self-revive while WOUNDED (Character Upgrade).
    • Organic characters: Dump out a Full Bacta Vial Imediately after becoming WOUNDED. After 2 minutes return to ACTIVE. 
    • Droid characters: No bacta required. After 2 minutes of being WOUNDED return to ACTIVE. ​
Picture

Bacta

Bacta Vials:
  • ​Characters start with 1 vial; up to 4 more purchasable (Character Upgrade).
  • Allows your character to return from WOUNDED Status to ACTIVE.
    • How to Use:
      • ACTIVE character places hand on WOUNDED player’s shoulder
      • ACTIVE character pours Bacta Vial out places hand on WOUNDED player 
      • WOUNDED character collects Bacta Vial, immediately removes and puts away Neon Sash and becomes ACTIVE again
  • ​​​​​Medical Droids: +1 vial slot  (Character Upgrade)
Picture

Repair Kit

  • Cost: 500 credits at Droid Shop (Operatives/Scoundrels or Utility Droids only).
  • Contains 5 repair stickers for damaged droids.
  • Reset kit before next repair.
  • Refill used kit for 100 credits.

Juggernaut Characters

  • LED chest strip: Red=Imperial, Green=Rebel, Blue=Neutral.
  • HP by chest lights (max 20).
  • Lose 1 HP when electronic hit detection detects a bb impact. 1 second cooldown for detecting impacts.
  • Thermal detonations stagger Juggernauts, they do not Eliminate them play.
  • When Juggernaut character HP reaches 0 they are Eliminated from play.
​

Picture
  • Main Page
  • Ruleset
    • Story LARP Events
    • Planetary Garrison Events
    • Factions & Costuming
    • Combat
    • Chain-code, Credits & Character Upgrades
    • Weaponry & Classes
    • Skirmesh System
    • Nightplay & Camping
    • Props
    • Safety >
      • Safety-Action Sports Wisconsin
      • Safety- 878
      • Saftey- The Rock Airsoft
  • Upcoming Events
  • Resource Links
    • Non Player Characters
    • Hero Characters
    • Media
    • Past Events
  • Main Page
  • Ruleset
    • Story LARP Events
    • Planetary Garrison Events
    • Factions & Costuming
    • Combat
    • Chain-code, Credits & Character Upgrades
    • Weaponry & Classes
    • Skirmesh System
    • Nightplay & Camping
    • Props
    • Safety >
      • Safety-Action Sports Wisconsin
      • Safety- 878
      • Saftey- The Rock Airsoft
  • Upcoming Events
  • Resource Links
    • Non Player Characters
    • Hero Characters
    • Media
    • Past Events