GALACTIC CIVIL WAR

Character Status

Alive:
  • A character who is fully active in the game.
  • They can move, fight, use abilities, and interact with objectives.
  • This is the default state until they are put into bleedout or eliminated from play.
Bleedout:
  • By default, characters are put into bleedout by a single bb strike anywhere on their body, unless they have a special rules unlocked on their character such as resilient, headshot immunity, riot/energy shield, or Juggernaut (detailed below).
  • In bleedout, a character must immediately take a knee or lay down and cannot fight, use abilities, or equipment. They can call for a medic, crawl (as long as they HEAVILY role-play their wounds) or await aid from teammates.
  • Do not shoot characters in bleedout unless they hide their sash.
  • If revived during this state, they return to Alive with gameplay restrictions based on revival rules.
  • Characters in bleedout can be eliminated early if enemy characters place their hand on their shoulder for 10 seconds, or roleplay melee for 10 seconds (no actual strikes), if eliminated this way Character should hand over visible loot-able props, then return to respawn.
  • NPC creatures/special melee NPCs can cause bleedout; player melee cannot.
  • If left unattended for the full bleedout timer (or finished off according to the rules), they transition to Eliminated.
Eliminated:
  • A character who has fully bled out, been executed, or otherwise taken out of play for the current life.
  • They must follow respawn rules (e.g., return to their command post, wait out a respawn timer, or other event-specific mechanics).
  • While eliminated, they may not interact with the game in any way until they have respawned.
  • Keep sash visible at all times until respawned.

Resilient

  • Take 2–7 consecutive BB hits before bleedout (level assigned by GCW staff).
  • Beskar Armor: Level 2–5 (helmet, chest, back/jetpack, vambrace, 2+ lower-body armor pieces). Resilience for Beskar wearers is calculated off of practical body coverage, which means things like inner elbow, neck, back of knees, armpits, inner thighs will not count against you. This means the more visible armor covering your body the higher the resilience rank you will get assigned.
  • Aliens/Droids: Level 2–7 (higher for non-humanoid, quality builds).
  • Imperial Plastoid: Level 2–3 if full canon armor + helmet.
  • Submit kit photos (front and back) to [email protected] to be assigned your value. Photos should reflect the way you are going to wear it during the event, soft parts and all. Remember only visible armor counts towards the resilience ranking.

HEADSHOT IMMUNITY

  • Granted for canon full-face helmets or Droid heads.
  • BB head hits don’t count, but must take cover.
  • Confirm eligibility for custom helmets by submitting to [email protected]

Riot / Energy Shield

Picture

  • Ignore BB hits to shield.
  • Must submit a photo of the shield to [email protected] for approval.
  • Max size: 36" tall × 30" wide.
  • If viewport present → may not shoot through it.
  • Must look down weapon sights directly when firing weapons.
  • Canon shields may be larger with staff approval, submit photo to [email protected] .
  • Upgrade must be purchased before shield can be used.

Self Revive

  • Eligibility:
    • Wear minimum plastoid armor (Helmet + Chest + one of: Back, Shoulders, Shins) or have a Medical Droid.
    • Armor plates must be hard or coated in a hard material.
  • Activation: After a 2-minute bleedout, remove your eliminated sash to rejoin the fight.
  • Restrictions:
    • If eliminated by a Thermal Device, no self-revive (even with armor).
    • All plastoid armor must stay visible to count.
  • Armor Bonus: Extra armor beyond the minimum reduces bleedout by 10 sec (max reduction to 1 min). Extra pieces include Shins, Shoulders, Forearms, Thighs, Feet, Knees, Elbows, Hips.
  • Medical Droids:
    • On organic characters: must use the player’s full bacta vial to revive.
    • On droid characters: self-revive without bacta.
Picture

Bacta Vials

  • All start with 1 vial; up to 4 more purchasable (price increases each time).
  • Use: pour bacta, hand on wounded player → instant revive.
  • Refill at faction main spawn for free.
  • Medical Droids: +1 vial slot (max 6), can revive others using their own vial.

Picture

Repair Kit

  • Cost: 500 credits at Droid Shop (Operatives/Scoundrels or Utility Droids only).
  • Contains 5 repair stickers for damaged droids.
  • Reset kit before next repair.
  • Refill used kit for 100 credits.

Juggernaught Characters

  • LED chest strip: Red=Imperial, Green=Rebel, Blue=Neutral.
  • HP by chest lights (max 20).
  • Lose 1 HP when electronic hit detection detects a bb impact. 1 second cooldown for detecting impacts.
  • Thermal detonations stagger Juggernauts, they do not Eliminate them play.
  • When Juggernaut character HP reaches 0 they are Eliminated from play.
​

Picture
  • Main Page
  • Ruleset
    • Story LARP Events
    • Planetary Garrison Events
    • Factions & Costuming
    • Chain-code, Credits & Character Upgrades
    • Weaponry & Classes
    • Combat
    • Skirmesh System
    • Nightplay & Camping
    • Props
  • Safety
    • Safety- 878
    • Safety-Action Sports Wisconsin
    • Saftey- The Rock Airsoft
  • Upcoming Events
  • Resource Links
    • Non Player Characters
    • Hero Characters
    • Media
    • Past Events
  • Main Page
  • Ruleset
    • Story LARP Events
    • Planetary Garrison Events
    • Factions & Costuming
    • Chain-code, Credits & Character Upgrades
    • Weaponry & Classes
    • Combat
    • Skirmesh System
    • Nightplay & Camping
    • Props
  • Safety
    • Safety- 878
    • Safety-Action Sports Wisconsin
    • Saftey- The Rock Airsoft
  • Upcoming Events
  • Resource Links
    • Non Player Characters
    • Hero Characters
    • Media
    • Past Events