HEAT
(Story LARP)
At Story LARP events, HEAT identifies characters as notorious in the criminal underworld, and is represented by an orange band on the arm or leg. Each band represents their current HEAT Rank. Players unlock more jobs and higher payouts the more HEAT Ranks they accumulate, however HEAT bands also flags that player as a target for active Bounty Hunter's Guild members.
Generating Heat
Players will generate 1 HEAT band after successfully completing NPC assigned criminal activities, such as smuggling, burglaring, piracy, unauthorized slicing and assassinations.
When Imperial or Perla Characters with their kill sash displayed during bleedout are eliminated via touch, they administer 1 HEAT band on the character that has done so, the Imperial must apply the HEAT band in a timely manner
Imperial and Perla Officers may administer one or multiple bands on targets if they are caught, put in bleedout or eliminated while committing an Illegal activity. Various NPC characters may also administer HEAT bands on targets that they have witnessed committing Illegal activities.
If a player obtains the maximum of 4 HEAT bands (one on each limb) there is a chance a Bounty tracking FOB will be placed on that player. If a fob is placed their HEAT bands are removed and they may only be brought in by a Bounty Hunter with their tracking remote. While the player has a FOB they remain at HEAT rank 4.
When Imperial or Perla Characters with their kill sash displayed during bleedout are eliminated via touch, they administer 1 HEAT band on the character that has done so, the Imperial must apply the HEAT band in a timely manner
Imperial and Perla Officers may administer one or multiple bands on targets if they are caught, put in bleedout or eliminated while committing an Illegal activity. Various NPC characters may also administer HEAT bands on targets that they have witnessed committing Illegal activities.
If a player obtains the maximum of 4 HEAT bands (one on each limb) there is a chance a Bounty tracking FOB will be placed on that player. If a fob is placed their HEAT bands are removed and they may only be brought in by a Bounty Hunter with their tracking remote. While the player has a FOB they remain at HEAT rank 4.
Losing HEAT
HEAT bands may not be removed by the player, HEAT bands may only be removed 1 of 3 ways.
1. A Player may interact with select Admin/NPC/ or immersion players and ask to "lay low" at a criminal safehouse like the Casino. Player HEAT band will be marked with time when band can be removed. 45 minutes per Heat Band.
2. A player with HEAT is brought in by a Bounty Hunter, the player with HEAT must pay credits based on each HEAT band that they have accumulated.
200, 400, 800, 1600 Credits
3. Players that have been brought into the Bounty Hunters Guild and they do not have the credits to pay off their bounty are now captive and they become incarcerated for 30 min for each HEAT band. During this time they might serve their sentence in a BHG holding cell, or be transferred to an Imperial Holding Cell.
Heat bands may not be hidden and must remain visible.
1. A Player may interact with select Admin/NPC/ or immersion players and ask to "lay low" at a criminal safehouse like the Casino. Player HEAT band will be marked with time when band can be removed. 45 minutes per Heat Band.
2. A player with HEAT is brought in by a Bounty Hunter, the player with HEAT must pay credits based on each HEAT band that they have accumulated.
200, 400, 800, 1600 Credits
3. Players that have been brought into the Bounty Hunters Guild and they do not have the credits to pay off their bounty are now captive and they become incarcerated for 30 min for each HEAT band. During this time they might serve their sentence in a BHG holding cell, or be transferred to an Imperial Holding Cell.
Heat bands may not be hidden and must remain visible.
Bounty Hunters' Guild
(Story LARP)
Membership
Players without any HEAT on them may buy a Bounty Hunter's License from a Quarry Master at the Bounty Hunter's guild for 1000 credits.
Hunter Rank
Bounty Hunters start in the guild as a Rank 1 Hunter and may max out at Rank 4. Hunters may only bring in bounties with HEAT equal or lesser than their current Hunter Rank. Multiple Hunters may join together adding their ranks together in order to bring a Bounty that has higher HEAT than their Rank.
Example, a Rank 2 Hunter may bring in a bounty that has 1 or 2 HEAT bands. Two, Rank 2 Hunters may work together giving their hunting party Rank 4, allowing them to work together to bring in a target that has 4 HEAT bands.
Completing a bounty at the bounty hunter's guild with target HEAT equal or greater than your Hunter Rank will level up your Hunter Rank.
Example, a Rank 2 Hunter may bring in a bounty that has 1 or 2 HEAT bands. Two, Rank 2 Hunters may work together giving their hunting party Rank 4, allowing them to work together to bring in a target that has 4 HEAT bands.
Completing a bounty at the bounty hunter's guild with target HEAT equal or greater than your Hunter Rank will level up your Hunter Rank.
Starting the HUNT
Bounty Hunters must check in as ACTIVE at the Bounty Hunter's Guild before attempting to complete any bounties. The bounty hunter will be issued a numbered blue armband at this time. This armband must remain on and visible while Active. The bounty hunter may go off duty by returning their ACTIVE band to the Bounty Hunter's Guild Quarry Master.
At the Bounty Hunters Guild the Hunter will receive info and tips on players that are high priority targets.
At the Bounty Hunters Guild the Hunter will receive info and tips on players that are high priority targets.
Completing the HUNT
Bounty targets may choose to go willingly if approached or engaged by a bounty hunter or may try to escape or resist capture.
If a bounty with HEAT is put into bleedout an ACTIVE bounty hunter may take custody of the quarry by placing their hand on them and state they are bringing them in. The quarry must accompany the Hunter back to the Bounty Hunter's Guild, so long as the Hunters Rank is sufficient.
ACTIVE Bounty Hunters may take custody of Characters with HEAT in safe gameplay areas by simply placing their hand on the player with HEAT and state they are brining them in.
The quarry's weapons are disabled while in custody, if the bounty hunter or hunters are killed before returning to the Bounty Hunters' Guild, the quarry escapes custody.
If a bounty with HEAT is put into bleedout an ACTIVE bounty hunter may take custody of the quarry by placing their hand on them and state they are bringing them in. The quarry must accompany the Hunter back to the Bounty Hunter's Guild, so long as the Hunters Rank is sufficient.
ACTIVE Bounty Hunters may take custody of Characters with HEAT in safe gameplay areas by simply placing their hand on the player with HEAT and state they are brining them in.
The quarry's weapons are disabled while in custody, if the bounty hunter or hunters are killed before returning to the Bounty Hunters' Guild, the quarry escapes custody.
When a quarry has been brought in the bounty hunter is paid out based on how much HEAT the character had.
Hunters that have teamed up to bring in a quarry will split the rewards.
Quarry Masters of the Bounty Hunters' Guild may issue Tracking remotes to high Rank Bounty Hunters to aid them in tracking down high ranking targets.
- 1 HEAT band: 100 credits
- 2 HEAT bands: 200 credits
- 3 HEAT bands: 400 credits
- 4 HEAT bands: 800 credits
Hunters that have teamed up to bring in a quarry will split the rewards.
Quarry Masters of the Bounty Hunters' Guild may issue Tracking remotes to high Rank Bounty Hunters to aid them in tracking down high ranking targets.
Losing Hunter License
If an ACTIVE bounty hunter is to gain HEAT from any source in the game, they lose their ACTIVE status, and they turn over their ACTIVE band to whoever issued the HEAT BAND.
This HEAT band is not lootable, and whoever has confiscated the ACTIVE band may turn it into the Bounty Hunter's Guild Quarry Master for a 200 credit reward.
As a Bounty Hunter if you lose your ACTIVE band, your Hunters License is lost and your rank with the guild is reset. You may not purchase a new license the rest of the event.
This HEAT band is not lootable, and whoever has confiscated the ACTIVE band may turn it into the Bounty Hunter's Guild Quarry Master for a 200 credit reward.
As a Bounty Hunter if you lose your ACTIVE band, your Hunters License is lost and your rank with the guild is reset. You may not purchase a new license the rest of the event.